Wednesday, 30 November 2016
Tuesday, 29 November 2016
Sunday, 27 November 2016
Saturday, 19 November 2016
Giant Steps Storyboard Reworked
Storyboard Reworked by Ian Garling on Scribd
Thursday, 10 November 2016
Environments: Maya tests
Was just having a play in Maya with the low poly style modeling, as I was struggling with drawing in Photoshop.
So I triangulated and reduced the vertex's in order to create this.
By doing this I am going to create some simple layouts which move around and edit to help me get a better idea for positioning for my environment art.
I think out of the three images above, the third and forth picture looks the the best in the low poly style. Where as the fith image, the back just looks a little too flat. I will start to create come bits to go in the foreground and back ground to make them better enviroments.
- Hannah
Not Triangulated or Reduced |
After Triangulated and Reduced once |
After Triangulated and Reduced twice |
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By doing this I am going to create some simple layouts which move around and edit to help me get a better idea for positioning for my environment art.
I think out of the three images above, the third and forth picture looks the the best in the low poly style. Where as the fith image, the back just looks a little too flat. I will start to create come bits to go in the foreground and back ground to make them better enviroments.
- Hannah
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